is celebrating it's 50th anniversary this year with three new core rulebooks, the, the, and 2025. Each of the new core rulebooks has been completely revamped with completely new elements added including new subclasses, monsters, and spells. The Dungeon Master's Guide has also been rewritten to make it easier for newcomers to jump behind the DM screen. The Player's Handbook includes new species, subclasses, and completely revamped spells and subclasses.
The team behind the new rulebooks have taken feedback from players from the last ten years into account when working on the new core rulebooks. Jeremy Crawford and Chis Perkins have shared a number of details about each of the new core rulebooks that have intrigued fans. They seamlessly weave the lore and mechanics together to create even more exhillerating game play for players and Dungeon Masters.
Ranger changes in the 2024 Player's Handbook have been met with both excitement and criticism, but one key reveal confirms an essential buff.
While at Gen Con Wizards of the Coast hosted a press conference about their upcoming projects with a major focus on the new Dungeons & Dragons core rulebooks. had the opportunity to chat with Jeremy Crawford about many of the changes to the core rulebooks. He revealed details about two new monsters, the Arch Hag and Blob of Annihalation, new lore behind spells, and many of the changes with established classes and subclasses. He also broke down the new subclasses and revealed why the artificer is not included in the.
I know you said that with Wish it was the hardest and most fun to change because there's more lore behind it. Were there other elements, especially with spells, that you wanted to add more lore to in order to flesh that out?
Jeremy Crawford: Yeah, so there are spells like Legend Lore that now even have a bit of comedy in them. With every spell when we revisit it, we're not only looking at how does it function mechanically, but also how does it really contribute to
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