The Behemoth is a powerful optional boss in . While defeating it isn’t required to finish the entire game, it is part of the step to unlock a new secondary job, the Armsmaster. In addition, it utilizes weapon-specific attacks, making it an excellent choice for Hikari or other physical fighters.
The battle itself is also part of the larger Divine Weapon quest, with the Behemoth yielding a Rusty Bow used to make the powerful Hunter’s Bow. Still, players will want to be at least level 40 before considering taking on this lengthy task. Those that want to test if they are strong enough can enter the beast’s lair at the Sinking Ruins in Toto’haha. If even the random encounters are too difficult, one will want to train before taking on the actual Behemoth.
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A very balanced team is needed to take on the Behemoth. It deals strong physical attacks that can petrify and is weak to Ice, Bows, and Polearms. Therefore, players will want to take along several key job options — these can either be the primary of a main character or a secondary earned with an guild license. The only exception is Partitio, who is the single party member that can use the exclusive combination of Merchant and Arcanist together.
Party Member
Ability
Warrior
Uses Polearms. They can also boost defense with Stout Wall.
Cleric
Can raise defense with Prayer of Flames and provide additional support healing.
Scholar
Deals strong Ice damage and other attacks.
Apothecary-Dancer or Dancer-Apothecary
Prevents petrification with Rehabilitate; usable on the whole part with Sealticge’s Seduction. Has ice-based attacks.
Merchant-Arcanist
Can combine Seal of Diffusion with Sidestep to make the whole team immune to
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