Capcom has a fine track record in remaking the Resident Evil series, with a pedigree stretching all the way back to its fantastic reimagining of the first game in the series on GameCube. In 2019 and 2020, the developer bowled gamers over with Resident Evil 2 and 3, but now it’s aiming to reach the stars with a Resident Evil 4 remake.
The 2005 original is generally considered the best in the series, regularly lands around the top of the greatest games of all time lists, and has a firm place in gamers’ hearts. It’s also been released on pretty much every possible piece of hardware you can imagine. So, with the remake about to blast, suplex, and spin kick its way onto modern consoles, let’s run through all previous versions of the game and sort the wheat from the chaff.
In the late 2000s, mobile gaming was rapidly rising in popularity as phones grew more powerful. Capcom was eager to jump on board and decided that Resident Evil 4 would be a great fit, commissioning a Japan-exclusive port to Qualcomm’s obscure BREW 4.0 platform, which ran on the final generation of dumbphones prior to the iPhone. The end result is more a gaming curio than anything worth actually playing. This is more of a reimagining than a port, splitting the action into small discrete stages, telling the story through still images, and massively downgrading the graphics.
We have to applaud the ambition of squeezing any form of Resident Evil 4 onto a flip phone, but actually playing it looks like a nightmare.
That BREW 4.0 release would prove to have a long shelf-life, getting a port to the then-new iOS and the App Store in 2009. This has all the flaws of the flip-phone version, though with touch controls added and somewhat better graphics (though by modern
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