Two years and a month after Horizon Forbidden West launched on PlayStation 4 and PlayStation 5 consoles, PC gamers can finally step into the vast and gorgeous post-apocalyptic Western USA created by Guerrilla Games.
The main work on the PC version was done by Nixxes, the Dutch port team that worked for years for Crystal Dynamics, Eidos Montréal, and IO Interactive before Sony came in and acquired them in July 2021. This acquisition was a critical component of Sony's plan to expand its prized console exclusives to the PC platform. In less than three years, Nixxes already worked on four games, starting with Horizon Zero Dawn (although they only worked on post-launch patches as Virtuos made the base game) and then focusing on Insomniac's Marvel's Spider-Man Remastered, Marvel's Spider-Man Miles Morales, and Ratchet & Clank: Rift Apart. Of these three, only Rift Apart showed some issues at launch due to stuttering, lack of ray tracing on AMD hardware, and even some weirdly missing effects and texture loading problems. The ports of the Spider-Man games, on the other hand, were excellent.
Thankfully, Horizon Forbidden West is another solid example of a PC port from the experienced studio based in Utrecht. As we're used to from previous Sony ports, almost the entire breadth of features is available here: Ultrawide support (21:9 and 32:9), NVIDIA DLSS Super Resolution and Frame Generation, NVIDIA Deep Learning Anti-Aliasing, NVIDIA Reflex, AMD FidelityFX Super Resolution, Microsoft DirectStorage, not to mention full support for the DualSense controller's haptic feedback, adaptive triggers, and built-in speaker.
The High Dynamic Range implementation is good, too, although the main slider to set your display's Max Luminance currently doesn't work. However, the sliders for Paper White, Shadow Boost and Highlight Boost work just fine, and they're way more than what HDR
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