The Score Victory in is technically a Point Victory, and it works on a completely different system than the Score Victory that players are familiar with. A Score Victory in games is the default win condition if players cannot achieve one of the other Victory types, such as a Culture or Science Victory with their civilization. Score Victories have been calculated based on different metrics for each game, and past versions have often been confusing or overly convoluted. seeks to resolve that to some extent with a more straightforward system based on Legacy Points.
includes a range of overhauled gameplay systems, the main one being that it will be divided into three Ages — the Antiquity, Exploration, and Modern Ages. Each Age has specific Legacy Paths based on Culture, Science, Military, and Economic strategies. These Legacy Paths are at the core of a Score Victory in because they award points based on completed objectives within each path. This is a departure from previous games that used a range of metrics to calculate each player's total score. Here's a look as version of a Score Victory based on Legacy Points.
In if players complete all turns and nobody has met the Victory Conditions for a Science, Culture, Domination, Religious, or Diplomatic Victory, the player with the highest score wins.Scores in are tallied based on the number of cities, wonders, and districts in a player's civilization, as well as the number of Great People, beliefs under a founded Religion, Civic and Technology research, and total number of Citizens within a player's empire. This system favors widespread city-building, awarding five points for each city and Wonder owned, yet only two points for each Civic and Tech unlocked.
Civ 7 will introduce new combat systems including Commanders and disciplines, siege warfare, and improved combat animations.
In, a Score Victory does not rely on the above metrics at all and instead will be based on the number of Legacy Points acquired throughout the
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