With a new story trailer and a chunk of new details, Ubisoft is continuing to fan the flames of hype for Assassin’s Creed Shadows. As part of that rollout, the company has also revealed what to expect from the upcoming action RPG’s full suite of accessibility features.
According to UX director Jonathan Bedard, with Shadows, Ubisoft took the opportunity to retool, enhance, and improve its accessibility suite in various ways.
“Having changed the way we built the game, we had to redo many things, and it allowed us to revisit some elements that weren’t working as well as we’d hoped,” he said. “Certain features benefited from this by being retooled or by simply changing the interface itself – or in some cases, the functionalities – to elevate our offer and our experience to higher standards.”
Assassin’s Creed Shadows’ accessibility features will range from basic options such as aim assist, subtitles, and HUD customizaiton, to more elaboration options, such as a mode to simplify combat, a mode to simplify exploration, and four separate difficulty options for combat and stealth each.
You can also expect plenty of camera options, audio description for cinematics, screen narration, visual assists like colour blindness options, tutorials in the Codex section, and fully remappable controls. You can check out the full list of accessibility features below.
Assassin’s Creed Shadows launches on March 20 for PS5, Xbox Series X/S, and PC. Its release will be accompanied by the paunch of the Animus Hub.
ACCESSIBILITY FEATURES LIST
Visual
Audio
Navigation and Guidance
Controls
Gameplay
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