For much of the lead-up to this month's Resident Evil 4 remake, Capcom has focused its marketing efforts on the first 30 minutes of the survival horror classic. From Leon being dropped off on the outskirts of the mysterious village to his first proper encounters with its residents, we've seen how those first few steps into madness have remained faithful in the PS5, PS4 remake, but also how they've been expanded with new content, mechanics, and ideas.
However, coinciding with a recent State of Play trailer, the Japanese developer is beginning to lift the lid on what comes next. Capcom provided us with 17 minutes of new gameplay and cutscene footage that focuses on many of the areas you encounter roughly halfway through the experience, and then in its late game. This included locations like the lake, castle, and island.
Our takeaway is that Capcom hasn't frontloaded the survival horror remake with tweaks and new mechanics. Instead, you'll encounter fresh puzzles, encounters, rooms, and areas at every turn. While some hardcore fans consider places like the island to be Resident Evil 4's weak point, Capcom has embraced every part of the 2004 title and brought them up to modern standards, making them better than ever.
The footage picks up on the shore of the lake, as Leon gets back in contact with Hunnigan — with the radio call built into the HUD, it reveals how Leon's contact back home is given the full cutscene treatment and is never relegated to a codec sequence ala Metal Gear Solid. Leon then makes his way through a dark and damp forest in search of a church key as a Ganados chant can be heard all around him. It's eerily spooky, with the enemies not immediately making their whereabouts obvious. After crawling through an
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