If you have yet to partake in our recent article about the press event that Airship Syndicate held last week, which detailed a lot of the features of the upcoming persistent online game Wayfinder, then perhaps you’re the kind of person that also likes to eat dessert before dinner — because the gameplay preview is what everyone is really interested in. Now that the closed beta test that the developers held for Wayfinder over the past week has come to an end, it’s time to talk about the experience, and if you’ve withheld getting invested in the game until you’ve seen and read about how the game actually plays, then you’re in luck, because we have plenty of gameplay impressions to go around.
When we first heard about Wayfinder it left a lot of questions as to how the game would actually play. Is it a lobby game? Is it an open world? It turns out, Wayfinder is a little bit of everything rolled into one. In the press presentation that Airship Syndicate put together last week, the team described the game as their «love letter to MMO's», and many of the systems in the game shine brightly with that sentiment. The game makes use of a character-based system that most MMO players have come to be familiar with. Warframe, Tower of Fantasy, and Black Desert Online are just some of the many games that fall within the character-collector style of online games. Things do work a little bit differently in Wayfinder. You start by selecting a character. In the beta we had access to 4, although Senja, the two-handed axe-wielding showboater didn’t become available until the latter part of the test.
Each character has a unique style of gameplay, which is somewhat based on their archetypes. Warmasters have more of a tank role, while Arcanists like
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