One gameplay feature in appears to have inspired similar functions in other new games. The massive success of the game has seen many others try to capitalize on its success with similar formats. However, one simple feature found in now seems to be influencing even major new titles.
is unquestionably an incredible game, with the potential to keep players engaged for hundreds of hours. The game introduced fans to many interesting concepts, such as its foraging-based gameplay loop and the various applications of the Sheikah Slate. These have helped to turn the open-world expanse of Hyrule in into a fully inhabitable environment, placing an emphasis on the many ways there are to explore said world. Because of this, it comes as little surprise that other game developers looking to enhance their own immersive exploration features may look to for inspiration.
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The way that treats waypoints is both inventive and functional. In addition to placing pins directly on the map, players are able to set these waypoints from a first-person perspective with the Sheikah Slate. Other games are using similar waypoint systems; recently revealed gameplay for from shows BD-1 helping Cal in much the same way, zooming in to distant locations and placing Beacons. Moreover, this is only the most recent use of the mechanic; for example, the Compass and Navigator in the 2021 clone game can be used to similarly great effect.
’s scope system allows a player to look into the far distance, find an interesting landmark, and mark it without switching to a separate map. The degree of immersive fun that such a simple mechanic offers is significant, smoothly integrating into the
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