Have you ever played a remake of a classic game and thought, "This looks exactly like the original," only to later realise that the original doesn't look quite as good as you thought? We've all gone through that at some point, especially since Resident Evil 2 set the benchmark for what a remake actually is. The nostalgia for the original makes it look and feel much better than it actually was – mostly because, for the time, it was.
This is exactly what Motive Studio hoped to capture for the Dead Space remake. The developers wanted to honour the original game, but at the same time didn't just want to make a better looking version of the same thing. Instead, they wanted to capture the "glorified memory" of Dead Space.
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“It doesn’t recreate it like it was, but rather like you think you remember it," said creative director Roman Campos-Oriola in a developer blog. "One thing that’s very funny is that often, when people see footage of the game, they’re like, ‘Oh yeah, it looks great! Exactly like I remember it!’ And then you show them an image of how it was and they’re like, ‘Oh, f—-!’ For us, that means we succeeded. And if there was just one goal for the project, that would be it—that we pay homage to the original material, and that we capture that memory.”
Art director Mike Yazijian added that while it was important for Motive Studio to honour the original game and fans of the series, they also had to respect the core pillars of the series.
If Resident Evil 2 set the benchmark, Dead Space has surely taken it to the next level. Precisely what senior producer Philippe Ducharme aimed to achieve. “One of the first things we said to our team is that we wanted people to use our
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