Years ago, I dabbled in relatively early builds of Kerbal Space Program. I don't think I even made it to the moon, but I had fun trying to get there for a while - before realizing I would never reach the very literal heights of some of my fellow players without doing some serious book-learning. Returning, now to Kerbal Space Program 2, I thought I might be able to start more or less where I'd left off, but it was soon clear that wouldn't be the case.
For my first attempt at a rocket, I forgot to take advantage of the building mode's symmetry feature, and crashed immediately into the gantry. After a swift rebuild, I did actually make it into the sky, but failed to either clear Earth's Kerbin's gravity or activate my parachute on the way down, marking a rather unceremonious return to sea-level for my command module and the little green Kerbal inside it.
I was out of my depth, but fortunately Kerbal Space Program 2 comes with a comprehensive tutorial. After running through its first few steps, I was able to get into what one might consider space, even if I still couldn't break orbit. I tried again, and after a few more clumsy attempts, I finally managed to bring my unfortunate Kerbal back to the surface in one piece. A few more attempts, and I was starting to iterate on my early designs, leaning into the trial-and-error and constant learning loop that makes Kerbal Space Program so fascinating. It wasn't long before I had a full, multi-stage rocket, with enough fine control that, for the first time ever, I reached the Moon.
I was traveling too fast, and my Kerbal met another explosive end on its lunar surface, but I'd had the right set of ideas. A little while later, and I was starting to manipulate gravitational fields,
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