Despite taking nearly three years longer than expected to arrive, Kerbal Space Program 2(opens in new tab) was in pretty rough shape when it debuted in early access in February. Performance was rough and bugs were plentiful: «Too early access for early access» is how one Steam user put it.
That situation will hopefully improve later this week. Developer Intercept Games says it is making «good headway on performance improvements and bug squashing» in the first patch for Kerbal Space Program 2, which it hopes to have out on March 16—although that date isn't carved in stone.
«Provided QA does not uncover any show-stopping bugs over the next few days, that date should hold,» creative director Nate Simpson wrote in a Steam update(opens in new tab). «If they do run into something unexpected that needs to be fixed, that date will slip. We have done a fair amount of hand-wringing around whether we should announce the target date for this patch when there is a non-zero chance of a delay, but we know this topic is very important to you all, so we're doing our best to keep you all in the loop.»
One of the big issues addressed by the patch is a fix for a bug that creates huge amounts of reverse thrust when the Kraken engine's nozzles are obstructed: «If you're working on a Kraken ship, the 'unique' physics on which it depends are about to go away forever,» Simpson warned. Intercept has also apparently completed some fixes for the second KSP2 patch, but won't get into talking about those until after the first patch is launched.
For players who want to go deep on how all this stuff works, graphics programmer Mortoc put up a lengthy blog post(opens in new tab) diving into KSP2's graphics and performance, and how developers are going
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