The rocky launch of Kerbal Space Program 2(opens in new tab) into early access this past week has been met with a flurry of commentary, disagreement, and strife among the game's community. Bugs and performance issues alongside features deemed «missing» are a lament among the audience and reviewers(opens in new tab), while others are quite happy that the graphics are pretty and the «rocket still go up.» Here on PC Gamer, Noah Smith said that the early access launch was «only for seasoned astronauts.»(opens in new tab)
Some players blamed this on the decision to launch the game into early access, theorizing that it was a corporate decision by publisher Private Division after a change of studios and three years of delays. These flames were fanned for some, dampened for others, by the information that dataminers and modders started finding inside KSP2's code. One dataminer reported(opens in new tab) finding «most of a… modding API, multiplayer synchronization code, colony management and supply route setup, research, aero heating» and more among the code.
Private Division did not confirm explicitly that these datamined features are in development, but the publisher did generally respond to what the community had discovered: «What players are uncovering is the evidence and affirmation of the immense amount of work that has gone on under the hood to set Kerbal Space Program 2 up for the new features coming in early access, such as colonies, interstellar travel, and eventually multiplayer. Players are also finding other breadcrumbs, and we’re super excited to share about those when the time is right, but we don’t want to spoil anything!»
The publisher also stressed that the game's release scheme was not, as some players have
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