The games have given players many stories, but that hasn't stopped some things from remaining unexplained. While 's stories are better at being dynamic and over-the-top than deep, they still have an odd tendency to leave loose ends lying around. While some cases are simple background details, there are a few instances where it feels like there's missing context.
In games, the story's main purpose is to give the protagonists a reason to go to the next mission, and sometimes there are plotlines that only last for the length of a single mission. This is a format that usually works because all a game like this really needs is a framework that lets the player dive into the most satisfying missions has to offer. However, when the story does leave something hanging, it tends to be noticeable.
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In, the Ballas are the biggest enemy faction that the player faces during the game. While they have connections to the two main villains, those being crooked cop Tenpenny and turncoat Big Smoke, the leader of the Ballas themselves is never revealed. True, Tenpenny and Smoke manage to manipulate them easily, but the fact that they don't have a revealed leader is strange.
In, the Ballas have a revealed leader named P, but he looks far too young to have been active at the time of. Since the Grove Street Families have been feuding with the Ballas for so long, it seems like a plot hole that they don't know who their biggest enemy's leader is. The original Ballas leader is probably a character CJ would have loved to kill, but their identity was never even revealed.
opens with a look back at Michael and Trevor's past as bank robbers, while also revealing the presence of another
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