As fans continue experiencing the new content within Destiny 2 Lightfall and corresponding Season of Defiance, one legacy issue relating to an enemy damage bug has seemingly gotten worse. Upon the launch of Lightfall, Bungie released the accompanying patch notes, bringing about a huge amount of changes and tweaks to Destiny 2. However, one of the more controversial pieces to the update was the spike in difficulty, making the content and activities more difficult thanks to power caps, preventing players from overleveling to overwhelm enemies.
On top of the difficulty tweaks, players also faced a new Power Level climb within Lightfall, starting off at 1600 and going to 1810. Naturally, players would likely be at a disadvantage early on as they continued to acquire better gear, leaving them vulnerable to tougher opponents. However, certain enemies have seemingly proven to be downright menacing like Threshers, Cabal Psions, and more once thought to be fodder. At further examination, it seems the longstanding framerate damage bug has reared its head once more.
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The talk online inside of places like Twitter and the Destiny 2 subReddit has centered around the framerate bug, which is actually an issue that predates the Lightfall expansion by a few years at the least. Essentially, this bug scales the damage of certain Destiny 2 enemies to the player's framerate, making them hit harder against players with 60FPS versus those with 30FPS. It's an issue that fans have been asking to be fixed for a while, though it has become more prominent in Lightfall as the Cabal public event on Neomuna has turned into a chore thanks to the flying Thresher one shotting
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