Big fights are not foreign to EVE Online, and this weekend was no exception. Over 6000 players crammed into a single system to fight, pitting four major power blocs of players against each other.
The fight, which took place Sunday morning, saw players crammed into the null-sec system of X47L-Q, and became the ground upon which four major power blocs fought: The Imperium, PanFam, Winter Co, and B2, with the Imperium and B2 on one side, Panfam and Winter Co on the other.
The fighting broke out thanks to the Imperium and B2 coalitions kicking off timers on Fraternity (another large EVE player coalition of which Winter Co is an ally) Fortizars in multiple systems. The two sides staged the inevitable battle, coalescing on the system of X47L-Q.
<p dir=«ltr» lang=«en» xml:lang=«en»>BREAKINGOver 6,000 pilots from Imperium, B2, Winter Co, and PanFam are currently battling it out in X47L-Q!!! Check out live coverage from The Imperium perspective: https://t.co/fJpVNmNdJY#Tweetfleet #EVEOnline pic.twitter.com/STB1sotHPoAs EVE Online has long dealt with, shoving thousands of players into a system can cause some...problems. One way around this is a mechanic called Time Dilation, or TiDi, to slow things down and make commands easier on the server during these large-scale fights. However, despite this, there are limits.
While the goal initially was to kill the Fraternity Keepstar in the system, if you bring 6000 EVE players together, it's going to turn into an all-out brawl. And that's exactly what happened. However, the players weren't just fighting each other, but the clock as a server downtime was scheduled at its normal time for a few hours after the fight began.
As such, the normal downtime occurred, kicking players off the
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