Respawn Entertainment is gearing up to release another heavy-hitting video game title into the marketplace. I’m referring to the sequel of Star Wars Jedi: Fallen Order. With Star Wars Jedi: Survivor set to launch later this month, more marketing and interviews are coming out in an effort to hype up the release. One of the more recent interviews revealed that we almost didn’t see Cal as a Jedi within the video game series. That was one major battle that Respawn Entertainment had to fight for when working with Lucasfilm.
Stig Asmussen, the director behind the series, recently had an interview with The Guardian. During their conversation, it was unveiled that Stig almost walked away from the entire production because of Lucasfilm’s efforts to refuse Jedi being used within the game. It does make sense; being a brand new IP and bringing out a new Jedi with a unique story might have been worrisome for the company. However, Stig continued to fight for the rights in order to tell the story they wanted to see play out in the game.
According to Stig, the meeting came to a halt when they revealed they wanted to do a third-person action-adventure game with Jedi and lightsabers. Lucasfilm wasn’t keen on having a Jedi and was very curious why the studio needed one for the game. Instead, they were pushing for Cal to be a force user rather than a Jedi. Stig found that Jedi to Lucasfilm was essentially the holy grail, and it didn’t look like this production was going to move forward with Cal being a Jedi or perhaps not even feature anything regarding a Jedi within the storyline.
We wanted to do third-person action adventure, and we wanted to have a Jedi with lightsabers. And then they’re like – wait. At that point, to Lucasfilm, the
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