Among Star Wars Jedi: Survivor's pre-release accomplishments, its biggest may be its short development time.
Speaking to Bloomberg ahead of the game's release, director Stig Asmussen said the sequel took three-and-a-half years to develop. Production originally started in the fall of 2019, not long before the release of Star Wars Jedi: Fallen Order that same year.
Jedi Survivor's timeline is notable, as other triple-A games like Diablo IVor Starfieldhave longer development cycles. Ballooning budgets and long development times has been an issue in the triple-A space at large, and there's not always a guarantee the finished product will be a success right out the gate.
For further reference, Respawn opened in 2014 and in that time has managed to release seven games. Most larger studios manage far fewer.
Being familiar with Fallen Order's production pipeline helped, said Asmussen, but the biggest boon for Survivor was knowing when to iterate and cut a feature when needed. The team was ambitious, he said, but it was important to not "get in a position where we’re kind of setting ourselves up to not hit all our marks."
“Our philosophy is: ‘It’s OK to fail, but fail fast, fail early,'" said Asmussen.
In that same interview with Bloomberg, Asmussen said it didn't take much time for the studio to adapt to remote work. Since development on Survivor started in the fall of 2019, that early start made working from home less of a challenge than it otherwise would've been.
In the early days of the pandemic, developers across the industry suddenly found themselves working from home. Over time, developers have welcomed remote work for new hires, while others have been opened with it in mind. Some studios have begun asking employees to
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