The Elden Ring DLSS mod is finally available through PureDark's Patreon. As the upscaler mod is still in beta, you'll need to subscribe as a Supporter (the lowest tier available, priced at €5.99 plus VAT) to receive access to it. It's likely that the mod will be available for free when it comes out of beta, as was the case with previous PureDark mods for The Elder Scrolls V: Skyrim, Fallout 4, Resident Evil Village, and other RE Engine games (Resident Evil 4 Remake included).
I've tested the Elden Ring DLSS mod thanks to PureDark and can happily report a sizable boost in average frame rates with the Quality preset (you can also select Native, which is effectively DLAA). In the starting area of FromSoftware's open world action RPG masterpiece, the game ran around 18 frames faster on average on my PC (Intel i7 12700KF, GeForce RTX 4090, 16GB DDR4). The gains on the 1% FPS and the 0.2% FPS were less meaningful, only yielding around 5 and 4 additional frames per second compared to the native version. Still, it's without a doubt a welcome improvement for anyone interested in enabling the nice but costly ray traced effects added with the game's most recent patch (version 1.09).
There is a caveat, though. The Elden Ring DLSS mod does not have any built-in sharpener when you select the DLSS option, which means by default the game will look much softer than it does in native rendering, hiding some of the finer details. With official DLSS implementations, this is usually offset by a built-in sharpening that many games nowadays expose with a slider (so users can tweak the amount of sharpness to their preference).
However, PureDark did not add any sharpening to his Elden Ring DLSS mod, which means you'll have to add the sharpening
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