While we wait for the Elden Ring DLC, plenty of excellent modders have been giving us great content for FromSoftware’s open-world game, and now the team behind what may very well be the most significant and game-changing Dark Souls 3 total conversion has released the Alpha for its next project, Elden Ring Convergence, and the changes are endless. If the Elden Ring Shadow of the Erdtree release date wait is making you hungry, The Convergence is an Elden Ring mod that’s an absolute feast.
Elden Ring: The Convergence blends a mammoth amount of quality-of-life fixes for FromSoftware’s most recent game with new spells, gear, weapons, and bosses in an effort to not only improve some of the flow and mechanics, but turn The Lands Between into an entirely new experience.
We may only be in the alpha for Elden Ring Convergence, but the development team has already released a 24-page document filled with game system changes, progression changes, remixed and new classes, boss changes, map edits, weapon value changes, and much more.
The easiest way for me to explain exactly what the team behind the Elden Ring Convergence mod is doing, and has already done with Dark Souls 3, is like this: imagine Dark Souls 2 Scholar of The First Sin dialed to 11, with almost every core mechanic of the game remixed and enhanced.
Some of the changes in The Convergence are small, offering up some quality-of-life fixes ahead of the Elden Ring DLC, like getting the Spectral Steed Whistle from the very start for Torrent, starting with three spell slots, and changes to area scaling so the game better reacts to your progression in the open-world.
Then there’s the nitty gritty, and I’m barely scratching the surface here. You can pick between almost 30 starting
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