A new series of challenge mod packs aim to raise awareness for Long Covid and chronic fatigue symptoms using three perennial favourites: Elden Ring, Minecraft, and The Witcher 3. The initiative is called Long Covid Mode and all three mods make sweeping adjustments to the games, turning “real-world symptoms into in-game effects.” Take a look at some of the examples below:
Long Covid Mode was organised by NGO Long Covid Europe, who contacted three teams of modders with the idea of giving Geralt Of Rivia, the Tarnished, and our Blockguys debuffs that are supposed to represent Long Covid symptoms.
Blasting apart blocks in Minecraft is a much different experience to trekking through Elden Ring’s interlocking world, or The Witcher 3’s fantasy vistas. Despite this, all three Long Covid Modes interpret and translate these symptoms into similar penalties. Healing items sometimes hurt you in all three mods, for instance, representing digestive problems. Weak memory randomly causes runes and other items to disappear, as another example. The most creative implementation comes from The Witcher 3’s mod which splits the symptoms into four worsening stages, from fatigue to post-exertional malaise, slowly introducing more disruptive debuffs.
Long Covid Europe’s co-chair Chantal Britt says: “Despite the fact that those who are severely affected are forced to spend their lives housebound or even bedbound, such illnesses have been trivialised, underfunded, and neglected by research, medicine, and society.” The aim of these mods are to supposedly raise awareness on behalf of patients who are often physically hindered.
I’m not sure how effective these mods are in communicating the lived experience of Long Covid, as suggested by some
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