During the course of a single afternoon earlier this month, Square-Enix invited Wccftech and a select number of media journalists and influencers to their offices in Irvine, CA to go hands-on with Final Fantasy XVI in what would be the last hands-on sessions before the final launch. During our four hours of gameplay, we were allowed to explore the first few hours of gameplay, starting with the early years of Clive Rosfiled up through his first encounters with CId and other key Resistance members.
Before I was given the choice to begin my Final Fantasy XVI session in Story Focused vs Action Focused (the difference primarily being whether or not you're equipped with the various rings of timely assistance from the get-go or if they're merely in your inventory), I had the choice of a wide range of language options. Final Fantasy XVI's first and primary dub is that of English (as confirmed by a discussion with Michael Christopher Koji-Fox off-camera during the previous preview event) but players will also have a Japanese dub in addition to the full suite of EFIGS: French, Italian, German and Spanish. The subtitle/text options are more robust with the standard English and Japanese being accompanied by: French, German, Espanol Espana, Espanol Latinoamerica, Italiano, Arabic, Polski, Portuguese, and Russian.
Our preview session opened with what may be considered a red herring, or at least misdirection to keep the player guessing how the story will go. The very first moments of gameplay are an on-rails shooting segment with players controlling Phoenix and trying to shoot down a rampaging Ifrit. Little is explained why players aren’t controlling Ifrit, but that’s only a part of the misdirection setting in. The core of Final
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