For my money, one of the most interesting aspects of a game’s creation is the composition and orchestration of its music. With Final Fantasy, that’s doubly the case because for me, and I imagine for so many others, the music of this series is one of its best parts. Be it lo-fi channels, new arrangements, compilations, piano versions, or something else, Final Fantasy music makes its way into many of my playlists.
That’s why I was so excited to chat with composer Masayoshi Soken about his score for Final Fantasy XVI. You might recognize his name as he’s also the composer of Final Fantasy XIV. Still, if you don’t, there’s a chance it’s a name you come to remember following the release of FFXVI because after more than three hours of hands-on time with the game in Square Enix’s Tokyo, Japan, office, I’m confident we’re about to get a banger of a score.
In talking with Soken, I wanted to speak to him about some of the major themes and melodies of any Final Fantasy game – things like the Prelude, the main theme, the Victory Fanfare, and more – and he had plenty to say. In this four-part series, I’ll be breaking down different aspects of the music that excite me and hopefully you too.
Be sure to check out the first two parts:
Nearly every game has a main theme – it’s standard procedure at this point. But not every musical motif stands the test of time; they can’t all be Halo, in other words. Final Fantasy, however, has an excellent track record of creating memorable main themes. I’ve been listening to “The Promise,” the recurring melody of Final Fantasy XIII, for over a decade, and it has yet to grow old. Between the original arrangements, remixes, and more, I can’t get enough. And if you talk to any Final Fantasy fan, I’d
Read more on gameinformer.com