We The People is aiming high. This hardcore, tactical extraction shooter blends the tense high-stakes runs of FPS games like Escape From Tarkov and Call of Duty Warzone 2 with realistic shooting physics and the open-world zombie survival of DayZ. We The People comes from Small Indie Company, a team founded by military veterans that aims to make something “incredibly ambitious” with the help of its community.
We The People is built around open-ended maps with multiple points of entry and exit, letting players or groups infiltrate the battlefield, explore and find loot, and extract in a number of ways. There’s a focus on verticality, which extends both up and down, with underground research facilities and compounds offering huge potential gains. You’ll have to contend with a variety of dangers along the way – these include AI-controlled enemies, zombies, dangerous wildlife, and of course, potentially other players.
One of the ways We The People differentiates from its competition is by putting its management in-world; rather than sitting in menus between rounds, you’ll actually be in a settlement where you can stock up on gear and supplies. As you progress, there will be ways to upgrade your hideout, although you’ll have to contend with limited stash space, meaning you’ll need to carefully decide what to keep, and what to trade or sell.
Its other primary focus, as you might expect from a team with a military background, is realistic bullet physics. In a developer blog, which you can watch below, programmer Eric talks about the challenges faced balancing between simulating physics to a high level of realism while also supporting many players shooting at once without placing a heavy load on the game’s servers.
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