You know that disheartening feeling when you look around and realize a thing you liked has basically evaporated? That's how I've been feeling about big, bombastic shooter campaigns the past few years. Respawn moved on from Titanfall years ago, Battlefield has gone multiplayer-only, and even Arkane's Redfall is a co-op FPS that requires a constant internet connection(opens in new tab) (for now). Call of Duty, Doom, and an eventual Stalker 2 are still carrying the torch, but let's face it: the big-budget singleplayer FPS is on life support. Immortals of Aveum, the latest EA Original, is hoping to give it a shot of adrenaline.
Or, ya know, a healing totem or whatever. It's a magic shooter, a subgenre that usually only pops up once in a long while (but recently twice(opens in new tab) in a short while(opens in new tab)). Ditto for its purported 25-hour singleplayer campaign—there's no multiplayer, battle pass, or roadmap to speak of here. Just a neat-looking first-person «battlemage» adventure from a guy who used to be in charge of Call of Duty campaigns.
That's Ascendant Studios founder Bret Robbins, who previously directed Call of Duty: Modern Warfare 3, Advanced Warfare, and World War 2 at Sledgehammer. Based on a hands-off campaign demonstration shown to press last week, I'd say Immortals actually has more in common with Doom 2016. It's not a twitch shooter: evil wizards take a lot more punishment than military grunts and there's a fair bit of verticality, too. Players find upgrades, level up skill trees, slot in new gear, and solve environmental puzzles.
Modern Warfare this is certainly not, but some instantly recognizable CoD-isms like cinematic cutscenes that bookend missions or the commander barking orders in your
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