Niantic Labs and Capcom have revealed Monster Hunter Now, the newest franchise augmented reality game and collaboration for the mobile developer.
As reported by Techraptor, Niantic’s John Hanke was joined by Monster Hunter producer Ryozo Tsujimoto, and Niantic Japan employees in a press event where they detailed the new game.
Similar to how Pokemon Go was in the works for years prior to reveal, Hanke had proposed the game to Tsujimoto, and set the project rolling four years ago. This is set to be the most mainstream push for Monster Hunter the franchise has ever seen.
As with other Niantic games, players will be taking their Monster Hunter Now app with them to real world locations, where they play out a simplified version of the franchise’s gameplay cycle. You can find resources, fight monsters as you encounter the, and then craft weapons and upgrades from monster parts and resources.
Improving on the shortcomings of Pokemon Go, Niantic promises that they have worked on the Wayspot database system for Monster Hunter Now so that rural players will also have many opportunities to fight monsters.
A major difference between Monster Hunter Now and most Monster Hunter games is you now only have 75 seconds to defeat a monster. We don’t know exactly how Capcom and Niantic have balanced this out, but they claim to have taken the real world travel aspect of the gameplay into account. That may explain why the fights are considerably shorter, but it says nothing about the range of the difficulty curve.
It does seem that you can go back to monster locations as you will have the chance to mark a monster when you come across one. In fact, if the app is open while you’re traveling, your Palico companion can mark monsters for you even if
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