What if Call of Duty was set in a fantasy world where wars were fought with magic? That’s the question new developer Ascendant Studios tasked itself with solving over five years ago, and its answer is the immensely promising PS5 first-person shooter Immortals of Aveum. We were lucky enough to be invited by EA to see the first ever footage of this action-packed, single player outing earlier in the month – and we came away spellbound by what we saw.
While the developer admitted that it has explored multiplayer and co-op options, it was clear that it’s 100 per cent focused on the solo campaign for launch, which it expects to occupy players for over 25 hours when the title deploys on 20th July, 2023. In addition to the various combat gauntlets that make up the core action, you’ll also find secrets, branching paths, gear upgrades, and a dense story filled with lore. This is a traditional single player experience through and through.
The pedigree behind the release is also seriously impressive. The project is the brainchild of Bret Robbins, a veteran game director who got his start at Crystal Dynamics, before eventually transitioning to EA where he served as the creative director on Dead Space and later led the Call of Duty franchise at Sledgehammer Games. These influences are clear to see in the 20 minutes or so of gameplay footage we enjoyed, but more on that a little later.
Despite being published by EA Originals – the sub-division responsible for the critically acclaimed It Takes Two – this is clearly a AAA production, and over 100 veteran employees from franchises like BioShock and Borderlands have spent around five years assembling it. The title’s being built in Epic’s ground-breaking new Unreal Engine 5, and takes
Read more on pushsquare.com