Boundary is a game about astronauts—sorry, astroperators—who float around in space having gunfights with each other, and if space sounds like a challenging place for shooting guns at people, you'd be right. Space is really not the ideal location for anything humans do, nevermind tactical infantry battles, but it is quite a lot of fun.
Boundary released in early access on Steam(opens in new tab) a week ago, and has so far earned a «Mostly Positive» rating from user reviewers. I've been occupied with the XDefiant beta, so I haven't put a ton of time into Boundary, but I've played enough to say that I also feel mostly positive about it.
It's got your typical FPS modes, such as team deathmatch, a domination point-capture mode, and a no-respawn TDM. The presentation reminds me a little of Fractured Space, a cool ship combat game that sadly shut down in 2018. The graphics aren't mind blowing, but the crisp white light of space's vacuum almost always looks great in games, doesn't it?
WASD propels you through space in the usual directions, Space and Ctrl move you up and down, and Shift boosts. It isn't like Asteroids, where you have to manually thrust in the direction opposite to your movement to stop—you come to rest automatically, simplifying movement so that the game isn't primarily about tapping thrusters off and on like Lunar Lander. Also, firing a sniper rifle does not send you tumbling backwards end over end. As funny as it would be, I'm not sure Boundary would be fun if it simulated all the reasons gun battles in space aren't wise.
Lots of real space problems are represented, though. It can be tough to spot enemies, since they can be in any direction, and are wearing white fabric while floating around the exteriors of
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