Modder PureDark has contacted me to confirm that his DLSS 3 mod for Elden Ring now works perfectly, following the learnings he got from the recently released implementation in The Elder Scrolls V: Skyrim.
According to PureDark, the image quality issues were caused by a synchronization problem. The DirectX 12 API (used in Elden Ring) uses command lists to record graphics commands and execute them in the schedule, and it's important to follow that procedure when issuing additional graphics commands.
You can check out a fresh video of the DLSS 3 mod for Elden Ring below. Unlike the Skyrim mod, which doesn't have Reflex running due to a DX11-related issue, Elden Ring also takes full advantage of the built-in Reflex pipeline, delivering a 'responsive' gameplay experience, according to PureDark. The upscaler even includes the option to choose between the basic Reflex setting and the Boost setting that keeps GPU clocks high to further reduce latency in certain CPU-bound scenarios.
The frame rate gains are pretty substantial, bumping the frame rate from 70FPS to around 112 on his GeForce RTX 4070Ti GPU when running at 1440p resolution. This is on top of the DLSS Super Resolution mod that PureDark previously released for Elden Ring (and other games), with the Quality setting enabled. Later in the footage, the modder also tests the DLSS 3 mod switching from DLSS to DLAA (native rendering anti-aliasing empowered by AI); here, Frame Generation can still keep the frame rate above 100 FPS while benefitting from DLAA's improved image quality.
In my testing, the DLSS 2 mod boosted Elden Ring frame rate by an average of 18 FPS (or a 27.2% improvement from 65.6 to 83.5 FPS) when running at 4K resolution and max settings with ray tracing on a
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