The launch of an Arkane game normally comes with a lot of hype and then it duly delivers. See Deathloop, and Prey before that, and Dishonored before that. Hence the early excitement for Redfall which launches next month, although that excitement has been tainted somewhat. Tainted by the reveal that the game will always need to be online, even when playing single-player, and that it will include Denuvo DRM, a decision that has not been reversed despite backlash.
With less than a month to go until Redfall's launch, Twitter account Denuvo Alerts has shared the game's Steam page still includes a message that reads, “incorporates 3rd-party DRM: Denuvo anti-tamper.” The inclusion of DRM in games is controversial for a number of reasons. While it's used to combat cheating, PC players, in particular, believe it severely affects performance in some instances, and the biggest issue in Redfall's case, it requires a constant internet connection.
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Arkane has since promised to try and walk back Redfall's always online requirements, and it appeared to really mean what it said. No word on that just yet, but Denuvo DRM remaining in place this close to launch isn't a promising sign that Arkane continues to try and find a way Redfall players will be able to actually play the game without being connected to the internet. Problematic for those who don't have a strong broadband connection.
As for why else DRM waters are tricky to navigate for studios, there's a belief among many gamers that it actually hinders how well a game can run. The best evidence of that came via Resident Evil Village. Proof was posted shortly after it launched that a cracked version of the game was able to run more smoothly than the
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