Since the launch of the Xbox Series X/S and PS5, console players have become used to most major games offering multiple visuals mode – usually a Quality/Resolution mode and a Performance mode, at the very least. Well, despite being a major first-party Xbox title, it seems the upcoming Redfall won’t be offering any such options. According to an official tweet, Redfall will only offer a single “Quality” visual mode on console at launch. On Xbox Series X this will be 4K/30fps and on Xbox Series S this will be 1440p/30fps.
Redfall is launching on Xbox consoles with Quality mode only:
Now, I’m actually not one of those people who think anything below 60fps is some sort of death-knell for a game. 30fps can feel just fine if the game is designed around it. That said, major first-party titles like Redfall exist to show off the publisher’s hardware, or at least that’s the way it ought to be. A first-party title not offering multiple visual modes at launch seems to hint at a lack of polish or technical issues to me. Also, as Digital Foundry’s John Linneman has pointed out, Arkane has had consistent issues with frame-pacing at 30fps in the past, so hopefully that’s not a problem here.
Haven’t been keeping up with Redfall? Here’s everything you need to know about the game. Wccftech’s Alessio Palumbo was able to go hands-on with a preview version of the game, and found it to be one of Akrane’s more atmospheric titles to date…
“I could definitely see that the Arkane DNA is clear in this game, albeit with a few differences. First of all, the atmosphere is top-notch, and it's one of the reasons why I believe this game will be best enjoyed solo for the first playthrough.”
…although even on PC, the game was no technical champ.
“The preview
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