Following rumors that Tango Gameworks' Hi-Fish Rush didn't meet sales expectations, Xbox marketing VP Aaron Greenburg is defending the "break out hit" as a success by all metrics.
It's worth noting upfront that this whole kerfuffle was caused by a passing comment made during a recent episode of Jeff Grubb's Game Mess podcast - and one Grubb himself has since softened in follow-up (opens in new tab) tweets (opens in new tab). See, Grubb mentioned during the podcast that he had heard Hi-Fi Rush "didn't make the money it needed to make," and naturally that spurred numerous (opens in new tab) reports (opens in new tab) from publications suggesting the game was a financial failure.
After Grubb's comments began circulating online, Greenburg issued a brief statement (opens in new tab) to Twitter to clarify Xbox's position on Hi-Fi Rush. Xbox boss Phil Spencer retweeted Greenburg's statement but added no comment of his own.
"Hi-Fi RUSH was a break out hit for us and our players in all key measurements and expectations," Greenburg said. "We couldn’t be happier with what the team at Tango Gameworks delivered with this surprise release."
Of course, as Grubb would later point out, it's extremely difficult to gauge a company's satisfaction with its own product when you don't know the metrics that company is using. Is it launch sales? Total sales to date? Game Pass engagement? It's also important to consider that Hi-Fi Rush was a wild card, a comedic action rhythm game from a studio best-known for The Evil Within and Ghostwire: Tokyo, so its success isn't going to be judged in the same way that a guaranteed juggernaut like Starfield will be.
"I shouldn'tve said 'needed' on the podcast," Grubb added. "I don't know what it needed to do.
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