Street Fighter 6, the new entry in the series launching in a little over a month on PC and consoles worldwide, is setting out to be one of the most responsive modern fighting games, with some of the lowest input delay seen in recent years.
Following the launch of the playable demo on PlayStation 5 and PlayStation 4, @kimagreGaming did some input delay testing, highlighting how, without input lag reduction, the delay is under 5 frames, the same as in Street Fighter V after multiple updates. Things, however, get interesting with input lag reduction, which essentially disables V-sync, with an input delay of around 3 frames on PlayStation 5 and under 2.7 frames on PlayStation 4. In 120hz mode on PlayStation 5, the input delay is under 2 frames, which is incredibly responsive. Additionally, all these values are unaffected by the resolution.
STREET FIGHTER 6(ストリートファイター6)Demoの入力遅延をPS4/PS5版で測定。コントローラ設定の入力確認で測定したのでゲーム中の負荷が載っていない点は注意。ゲーム内で測定する方法を教わったのでそちらで再計測します。#inputlag #sf6 pic.twitter.com/ebkbEb5kRh
— kimagre gaming@ゲーム検証 (@kimagreGaming) April 21, 2023
The aforementioned Street Fighter 6 playable demo provides a small first taste of the game's single-player experience, allowing players to test out the expensive World Tour mode and some Fighting Ground modes, such as Versus Mode and character guides. Training Mode, sadly, is not available in the demo, but it's still possible to access it with limited functionality with a simple workaround. In the Character Guide mode, any guide which involves executing a special move allows players to practice using it by pressing the touchpad during the demonstration. By doing so in the Level 3 Super guide, it is essentially possible to access a training mode, although with limited functionality,
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