Credit given where credit’s due, after the barebones release of Street Fighter V left a sour taste in many a player’s mouth, Capcom are going above and beyond with Street Fighter 6 to include everything that could and should be needed this time around. Sure, Street Fighter V grew into a more complete game over time, but it’s obviously far, far better to have a complete package on day one.
One of the cornerstones to the new game is the World Tour, which is going to great lengths to give players something fun to do instead of constant online matches. It’s a smart bridge where casual players can cross into the online modes over time once they’ve gained some experience and fancy seeing how they can compare to players that aren’t their friends.
If anyone remembers Mortal Kombat Deception’s Konquest Mode, then you’ll be immediately familiar with what’s on offer here. Street Fighter 6 World Tour gives you the opportunity to create your own avatar and explore the streets and well… fight!
You travel the world and learn from Masters, becoming their students and unlocking more of their moves as you level up their style. Creating your character, you pick a base style which will have all their walk animations and normal attacks, then add moves on top of this using a points based system. For instance, you can have Luke as your Master, you can use his Rising Uppercut, but then add Chun Li’s Kikoken once you’ve met her later on.
This ‘build your own fighter’ concept is fascinating to me and I’m really curious to see the massively broken combinations people are going to come up with. As it will be a nightmare to try and balance, Capcom’s sensibly limiting your avatar so that they can’t be taken into online ranked matches, but you can still
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