So, I was facing off against “The Stiff” which I’m sure is already a nickname, but there’s no way his friends don’t call him “Stiffy” behind his back. It starts off with this big dude and Kyle Travers pointing guns at each other in a cutscene. The fight starts and I unload said pistol at the guy, and it does basically nothing. His health bar is cut down by an amount that would be offensive to the whole clip of bullets I put into him. So I ditch it and beat him up with fists.
As I’m fighting him, guns just keep dropping out. He’d fall down, drop his pistol, get back up, reach behind himself, and reveal a new pistol. I can only imagine Stiffy was wearing an absolute tangle of holsters on his back. Or maybe he just has a gunsmith up his ass. He finally takes enough damage and runs to the roof, where Kyle and Stiffy face off again in a cutscene, pointing pistols at each other. Kyle is like, “Why don’t we settle this with hands?” which we already were, because our guns are apparently loaded with Nerf.
I beat on Stiffy for a while more and he falls off the edge of the building. Kyle grabs his arm, and he’s left dangling.
Stiffy’s like, “You won’t drop me. You aren’t a killer.” Which completely ignores all the dudes who I filled with buckshot on the way in. However, then Stiffy – and I swear this actually happens – reaches behind himself and pulls out yet another pistol, pointing it at Kyle and demanding he lifts him to safety.
He gets dropped because that’s an incredibly stupid idea, but that’s just sort of how 2006’s Final Fight: Streetwise rolls.
What a horrible swansong for Capcom Studio 8. The studio was responsible for the two Maximo games. To be fair to the developers, Final Fight: Streetwise wasn’t the game they
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