Fallout fans have a chance to return to the Commonwealth in Winter of Atom, a new campaign book for Modiphius Entertainment’s Fallout: The Roleplaying Game. Winter of Atom builds on the foundation of the tabletop system, providing tons of lore and encounters in the post-apocalyptic society built around Boston. There’s a war brewing in the Commonwealth, and it’s up to your plucky gang of heroes to save the day — or seize power for themselves.
As discerning lore fans may have guessed from the title, the Children of Atom — who show up in both Fallout 3 and 4 — play a prominent role in the campaign book.
“I went to the Children of Atom immediately because they’ve always been one of my favorite groups,” said Donathin Frye, lead narrative designer at Mophidius, in an interview with Polygon. “I wanted to approach it in a way where you can see there are different sects to the Children of Atom, and how they might interact, their different perspectives, how they might disagree with each other’s doctrine — which is something you see in religious history in the real world too.”
The Children of Atom use a lot of Christian imagery and feel the most like a current-day religion in the world of Fallout, but they worship nuclear energy and radiation, seeing the explosion of a nuclear bomb as the catalyst for new worlds and possibilities. Some sects are peaceful and benevolent, while others — like the antagonistic Last Son of Atom — are aggressively seeking to convert those to their cause via doses of radiation.
“[He’s] a megalomaniac, narcissistic, possibly slightly out-of-his-mind villain, who’s still very charismatic,” said Frye. “The players fight for the heart and soul of the settlements in the Commonwealth. That’s where I started,
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