These days, I find it hard to get excited when developers talk about how much bigger their new open-world map is when compared to their previous games. It sounds cool, sure, but then I'm overcome with thoughts of how I'll never be able to put enough time into a massive open world to get the full experience out of it. HoYoverse has done the opposite when going from Genshin Impact to Honkai: Star Rail, and it looks to be an ideal direction.
Honkai: Star Rail is a game that, at least at this point, respects your time. It channels some of the best parts of Genshin Impact while cutting out a lot of what could be considered barriers to entry for newcomers or those with time constraints. In Genshin Impact, the tutorial section was tedious as all hell, forcing new players to trek across wide areas just to enter mini-dungeons to learn basic mechanics--like Breath of the Wild's Great Plateau but far less fun. Meanwhile, Star Rail offers a more linear experience that isn't afraid to get to the point almost immediately, in nearly all aspects of the gameplay.
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Now Playing: Honkai: Star Rail Combat Gameplay
HoYoverse developers mentioned streamlining their beginner tutorial process during our Genshin Impact version 3.1 interview last year, and it feels like that sentiment made it into Honkai: Star Rail with the level design, especially in the opening hours. From the jump, you don't have to fumble around the environment to get to quest markers or notable destinations. The small, maze-like areas don't encourage much
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