Today, we learned that Redfall is going to hit Xbox Series X/S without a Performance Mode, locking the game to a 30FPS Quality Mode until a patch arrives sometime after release. Now, I need to speak to Redfall directly here: You look awesome, and I've spent a lot of years loving console games that ran at 30FPS - or worse. But PS5 and Xbox Series X have given us a glimpse of a glorious future where console games can run at 60FPS, and I'm not willing to give that up now.
Obviously, 60FPS performance modes are not yet universal on current-gen consoles. But we've begun to expect modern games - even gorgeous cinematic powerhouses like Sony's Horizon Forbidden West and God of War Ragnarok - to offer the option to go beyond 30FPS. These options have been common at least in part because many of these games were also built with the previous generation in mind, and if something can run to a reasonable standard on PS4 and Xbox One, surely it can be that much better on newer hardware.
That's about all the technical analysis you're going to get here, because I'm not qualified to provide much more and it ultimately doesn't matter much. 60FPS games simply feel dramatically better to play, and now that I've spent nearly three years getting used to console games with higher frame rates, I don't think there's any level of graphical fidelity impressive enough to make me willing to go back.
Redfall is a particularly curious example, given how the vast majority of pre-launch gameplay videos we've seen have been recorded at 60FPS, an experience console players will be unable to enjoy for some (unknown amount of) time.
That makes this sudden Performance Mode announcement feel like a bit of a bait and switch. For as dumb as controversies like
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