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This week was packed with Redfall backlash, PlayStation Plus announcements and massive hype over new looks at Tears of the Kingdom and Final Fantasy 16. Let's recap.
By Ben Janca on
This week was packed with Redfall backlash, PlayStation Plus announcements and massive hype over new looks at Tears of the Kingdom and Final Fantasy 16. Let's recap.
On Wednesday, April 12, Redfall developer Arkane Austin confirmed the upcoming vampire-hunting adventure will launch with Quality Mode only on Xbox Series X|S. This means that the game will be hard-locked to 30 frames per second as a high resolution is prioritized; 4K on Xbox Series X and 1440p on Xbox Series S.
The dev went on to reveal that the game will receive a Performance mode option in a later update, but unfortunately a release window was not given.
The news caused huge discussions across the web that ranged from civil conversations to toxic behavior and console war baiting.
But regardless of which threads you pay attention to, the major takeaway is that performance mode is generally favored amongst gamers, especially for fast-paced shooters. This echoed in a poll from Jeff Grubb as well as the comment section to a GameSpot News episode in which I asked about quality vs performance before this news was revealed.
At this point in the lifecycle of the Series consoles, 60 frames per second feels like the new standard. Is 30 frames the end of the world? No. Will it make a fun game boring? No. However it is a bummer to know you own what is marketed as the most powerful
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