Hello! Welcome to the 278th edition of the WoW Economy Weekly Wrap-up! This week as the race to world first kicks off, we look at potential markets with Armor Patches and discuss ways of optimizing gathering in Zaralek Cavern. We also have some exciting news with legendaries and discuss if Public Work Orders are working as intended. My name is Samadan and I'll be your guide through the World of Gold Making!
Gathering In Zaralek CavernThe new zone in 10.1 is alive with players racing through the new content and amongst them are a plethora of gatherers on the hunt for the new Glowspores However, many players have had issues with despawning nodes ..
I've done dual gathering as a profession setup since early cataclysm and I have never hated gathering more than I do in the dragonflght caverns. Unfortunately, the gold to be made is currently with the glowspores (which are broken and require dismounting to propagate both buffs). However, my issue isn't with the bug where the spores don't propagate, my issue is that every third node I land at despawns. In every other expansion a despawned node is just something to move on from. However, this expansion requires us to fly using vigor which when gathering can run out quickly. Landing on a node and being out of vigor with no increased recharge from gathering feels really bad. What feels even worse is landing on a node using your elemental overload and having it despawn before the overload goes off, meaning you don't get the glowspores or their buff and you don't get any vigor recharge. If WoW continues with the dragon riding feature in future expansions, how can they improve the system to allow for gatherers to not feel punished for being on active servers? (Keep in mind Read more on wowhead.com