A recent patch to the Resident Evil 2 and 3 remakes on Steam has seemingly removed ray tracing and HDR support, leading to widespread confusion on the matter. The titles have received numerous updates since their release, ranging from bug fixes to the addition of enhanced visual options.
The otherwise DirectX 11-only games were updated to DirectX 12 along with these graphical features, making them more in line with “next-gen offerings" such as the much acclaimed Resident Evil 4 remake.
This article will attempt to discuss the changes made in the latest update.
If recent Steam forums and Reddit posts are to be believed, it seems like the Resident Evil 2 and Resident Evil 3 remakes have forgone their ray-tracing modes in favor of the traditional lighting models.
Multiple users from Reddit, Steam, and Twitter have confirmed that the option is missing for them, even in the DirectX 12 version of the game.
The decision comes as a surprise since the games were specifically patched a few months earlier to incorporate ray tracing. Their sudden removal is thus nothing short of a strange decision.
However, it may be inferred that Capcom may have ultimately decided to remove these features as a result of the largely negative reception to them. This came about due to poor framerates and no marked improvement in visual quality when compared to the original DirectX 11 versions of the titles.
Others speculate that the issue may be driver-related, and may be patched in a future update. Meanwhile, the console versions seem to have the ray-tracing support intact.
Either way, Capcom has neither confirmed nor denied these changes as of the time of writing this article.
The patch was developed as a way to bring in the PC port in line with the
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