The launch of Redfall is fast approaching and the build to it has been somewhat problematic. Revelations that the game will need to have a constant online connection, even when playing alone, and will include Denuvo DRM have not sat well with those who still plan on taking the vampire game for a spin. Add to that the belief that some people seem to think Redfall will be a live service game, resulting in an argument between various groups of gamers over what exactly a live service game is.
QuickResumePodcast decided to begin the discussion on the Redfall subreddit, posting an explanation as to why Redfall definitely is not a live service game. “Do not expect frequent updates, weapon additions and events. This is not a service game,” they write, highlighting the difference between a game that has been promised to receive support and one that is live service that receives regular updates and online events.
RELATED: Games Need To Learn From Redfall's Always Online U-Turn
Arkane has described Redfall as being its most supported game which, as QuickResumePodcast highlights, appears to be where some of the confusion arises. What that means is it will receive more post-launch DLC than any other Arkane game to have come before it. According to the below post, that record is currently held by Dishonored. With three waves of DLC, Redfall will presumably have at least four if the game proves to be successful enough that Arkane keeps its most supported promise. A very big if at this point in time.
While it's a fair point to make as many have been comparing Redfall to Borderlands, something Arkane doesn't seem to like, bringing it up in the post above may well have been a mistake. As the replies argue over whether Redfall is live
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