The past few years have been pretty rough for PC gaming, with most big releases suffering from a variety of issues at launch, such as Hogwarts Legacy, The Last of Us Part I, and, more recently, Star Wars Jedi: Survivor. Arkane Austin's latest game, Redfall, is sadly not much different from these games, as its PC port is yet another poor one, according to Digital Foundry.
In their tech review released earlier today, Digital Foundry highlighted how the PC version of the game, while featuring all three upscalers - AMD FSR, NVIDIA DLSS, and Intel XeSS - definitely feels light in terms of features and options, as few are the graphics options that can be tweaked. These options control multiple features at once, and with bad description and no preview screens showcasing how changing the options affect the game's visual quality, they are far from being the best we have seen in recent times.
The bad selection of graphics options in the PC port of Redfall isn't the only thing that makes this version of the game poor. Both DLSS and XeSS have noticeable visual glitches, and visuals are generally not that good, with low shadow quality even at max settings. Despite the somewhat undemanding visuals, the game runs poorly on most systems due to its inability to fully utilize the CPU and GPU. With traversal stutters being prevalent as well, it looks like there's currently no way to enjoy Redfall to the fullest for those who don't own a top-of-the-line system.
Even if the game ran better on PC and consoles, Redfall would have been far from being one of the best games ever released by Arkane Austin. As Alessio highlighted in his review-in-progress, the game is a decent enough experiment that is not entirely successful.
Arkane Austin's game
Read more on wccftech.com