It was a big deal when Sony followed Microsoft's stance on first-party console exclusives and started porting its widely acclaimed PlayStation masterpieces to PC.
Everything began in 2020 when Guerrilla Games announced it would release its highly successful new IP, Horizon Zero Dawn, on Steam. That happened over three years after the PlayStation 4 debut, but the game still sold very well on the platform, despite having some performance issues at launch. 2021 delivered Bend Studio's underrated Days Gone, but it also brought acclaimed PC porting studio Nixxes into the PlayStation fold following Sony's acquisition of the Dutch company. In 2022, the PlayStation PC port machine ramped up massively when Sony released Santa Monica's God of War, Insomniac's Marvel's Spider-Man Remastered and Miles Morales, Naughty Dog's Uncharted: Legacy of Thieves Collection, and Sumo Digital's Sackboy: A Big Adventure.
Meanwhile, PlayStation CEO Jim Ryan was more than happy to report exponential growth thanks to the new PC strategy. At the same time, Head of PlayStation Studios Hermen Hulst said that single player PlayStation exclusives would still be released a year in advance on consoles, while it made sense to launch live service games day and date on both PC and console to maximize the user base from the start.
However, in a new interview published yesterday by GamesIndustry.biz, Hulst appeared to walk back that promise, saying that releasing on PC is a great option but one that will be evaluated on a case-by-case basis.
We have made significant progress delivering games on PC in recent years, so where it makes sense for the game and the studio, it's a great option to have. But it's a decision that we will make for each individual game.
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