This was probably inevitable given the less-than-spectacular player numbers but even so it's incredibly disappointing: Sharkmob has announced that there will be no further development of its World of Darkness(opens in new tab) battle royale Vampire: The Masquerade – Bloodhunt(opens in new tab).
«Ever since launch, we have been on a journey to excite and delight our players, however, while we have an amazing and very engaged community, we haven’t been able to reach the critical mass needed to sustain development,» the studio said today(opens in new tab). «This has led us to the decision to stop further development of Bloodhunt.»
The good news is that Sharkmob intends to keep the servers online «for as long as we have an active player base and community,» and it's making changes to help keep the game interesting for players, including a new in-game voting system «to regularly unlock new things and keep Bloodhunt fresh.» Details on what exactly that means that will be announced ahead of the release of Bloodhunts's next patch, which—aside from necessary bits of maintenance—will be its last.
Real-money purchases are expected to be switched off on September 26, and in lieu of that Sharkmob will make tokens easier to earn through gameplay, so players can continue to pick up cosmetics.
To be blunt, this sucks. I'm not a battle royale guy but I started playing Bloodhunt on a whim very recently, and it's really good, both as a battle royale and, more surprisingly, a Vampire: The Masquerade game. The guns are meaty and well-balanced, mobility is smooth, fast, and easy, and the various vampire classes support distinctly different, but not dominating, styles of gameplay. Maybe best of all, Bloodhunt keeps things simple and doesn't
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