Your name is @Ralizah and you have a problem…
@Ralizah That's an all-too-familiar story, so I wouldn't worry, as it's clearly the game's fault!
There's a streamer I like who's briefly demoted their Jedi: Survivor playthrough for Tears of the Kingdom and for a while back there, instead of a couple of four-hour VODs every week, they were uploading four-hour and five-hour sessions twice a day.
People were predicting the bara Ganondorf design years ago lmao
@KilloWertz I may actually have to set play limitations on myself like I'm a little kid or something.
@RogerRoger At least your streamer is probably making some level of money off of it.
But yeah, the open world-y elements have been refined to the point where the game has collapsed in on itself and become a sort of gaming black hole that your free time is unable to escape from. BotW was also addicting, but sort of gave you space to work toward a few objectives at a time. You weren't bumping into new side-quests or discovering entire hidden layers of the map constantly. You didn't just, like, randomly stumble on cave systems that became hour-long timesinks.
I'm still trying to figure out how I actually feel about the density of the content here.
Edited on by Ralizah
Another weekend with Tears, this is becoming kind of an inversion of BOTW for me in a lot of ways. Reading back, I was probably less negative than I really wanted to be about the two Temples I had beaten in TOTK so far for fear of coming across as more negative about this game than I actually feel. If I am being really honest, I didn't really enjoy the Sky or the Fire Temples. When they were over, it was a relief, and I've been in absolutely no rush to start work on the other main questlines because I
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