Players have recently been flocking to Resetera, taking part in a thorough discussion about bosses in video games that excel in buildup and atmosphere but ultimately fall short in terms of mechanics. Users have been sharing their experiences and frustrations with these disappointing encounters, sparking a passionate debate within the gaming community.
One character frequently mentioned in the discussion is Ganondorf, the final boss in The Legend of Zelda: Ocarina of Time. This boss is introduced with a captivating setup and a haunting soundtrack, setting an intense atmosphere. Players however clearly found the mechanics lackluster, consisting of repetitive and predictable attacks that failed to challenge their strategic thinking. Many gamers have already expressed their disappointment, feeling that Ganondorf was a missed opportunity, given its initial promise.
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“The buildup, finally making your way up the tower, hearing the sound of an organ playing, you run up the revolving stairs and enter a gorgeously lit room with stained glass, Zelda is trapped in a crystal above and Ganondorf is just there playing the damn organ like a boss,” Lightjolly explained about the encounter. “The whole buildup and setup was beyond amazing even to this day. But man the battle itself seemed much more epic as a kid. Stand in a spot and play some electric tennis.”
Another character which has been garnering significant attention is Malenia from Elden Ring. The game sets up this boss to be a fearsome force of destruction, but the actual battle proves to be disappointingly straightforward, lacking complexity and failing to deliver on the immense buildup, at least according to some
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