Halo Infinite trundles on, both a testament to the enduring appeal of the foundations laid down by Bungie and, in some ways, an indictment of how Microsoft has handled it since. This once felt like the most important FPS series in the world. Now Halo's just another free-to-play shooter in a sea full of them, kicking desperately against the straits that carry it off.
We can speculate as to why, but for me the problem with Halo Infinite was that it launched in such a barebones state. The multiplayer is great but multiplayer was only ever one side of Halo, and the way 343 either chose or was compelled to launch Infinite felt like a bit of a crash landing. Halo games once launched with a dizzying array of content ready to go, different modes and ways of playing that eked everything out of the fundamentals. Infinite? It's all been or is being added post-launch. We only got campaign co-op and Forge six months ago.
Which brings us to one of the best Halo custom gametypes, which 343 has just announced will arrive in Infinite this summer. Infection first appeared in Halo 3 and is basically a zombies mode, in which a small group of infected hunts un-infected players. Each kill from the infected turns the victim to their side, and the goal for the un-infected is simply to survive until the timer runs out.
The infected mode will arrive in Halo Infinite on June 20, as part of season four, and is themed as an AI takeover within the Halo fiction. The latter is admittedly quite neat, allowing 343 to add a demonic robot face to infected spartans. The announcement came from Sean Baron, who is head of live service for the game, and other incoming changes and additions include:
It's a start, though Halo Infinite still has some way to go
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