In many ways, Halo Infinite was supposed to be the “course correction” the franchise needed. It would bring Master Chief back in a way that the other two games couldn’t do and make fans happy as a result. Sadly, that’s not what happened at all. 343 Industries couldn’t really follow through on the hype that they tried to build, and the game came out in a fragmented way that still confuses fans to this day. Even with good stuff like Forge Mode, it doesn’t make up for what happened with the story, the canceled co-op campaign, and the multiplayer seasons.
The online multiplayer seasons have arguably been the biggest casualty of them all, as the seasons have been incredibly spaced out. The gap between seasons 2 and 3 was almost a year! Thankfully, the gap between Seasons 3 and 4 was only a few months, as the new season is slated to come out soon. On the Halo Waypoint blog, the team outlined one of the new game elements you’ll get to experience: Career Rank.
Basically, it’s a new way to understand how far you’re advancing in the multiplayer. Other titles in the franchise have done things like this in the past. Here’s the breakdown of how it’ll work:
“To make progress through these new ranks, all you have to do is play,” senior community manager John Junyszek noted. “Whether you’re jumping into your favorite playlist solo or squadding up with your friends, every completed matchmaking game carries you forward. Additionally, Career Rank utilizes performance-based progression taken directly from your Personal Score in each match. The better you play, the faster you’ll rank up.”
Everyone will start at the same level, “Recruit.” Then, as you work through each match, you’ll rise through six tiers of various ranks until you reach the
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