Today, Square Enix announced the release of a new update for Final Fantasy XVI. Version 1.03 adds the much-requested motion blur slider. Users will be able to tweak the amount of motion blur from the default setting of 5 all the way down to 0, which removes motion blur entirely. However, early impressions of the patch do not advise that, as the graphics look weird without any motion blur. It is recommended to simply tone it down to 2 or 3.
Moreover, there are two new options to called Player Follow (Movement) and Player Follow (Attack). When turned off, these settings stop the camera from following the player's movement either when moving, attacking, or both.
The rest of the changelog can be found below:
Unfortunately, the new Final Fantasy XVI update does not include any performance improvement. The day one patch was supposed to do that, but testing failed to show any changes from the demo.
That's a shame, as the current state of the game isn't great from a technical standpoint. The rendering resolution drops to 720P in Performance mode, and the upscaling technology used seems to be AMD FidelityFX Super Resolution 1 instead of the newer and better version.
On the flip side, PC players should be able to wait more easily for the PC version knowing they likely won't have to deal with any of these issues. Square Enix is now focusing on the port; while there's no release date yet, Final Fantasy XVI is probably coming to PC at some point in 2024.
There's a great game on the way, according to the reception of the PS5 version. The game earned a 9/10 score on Wccftech, with reviewer Kai Powell stating:
Final Fantasy XVI heralds in a new standard for Japanese role-playing games and while the RPG components themselves are limited by
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